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Lock: Hardsurface Janurary Highlight

To challenge myself, I created a bunch of hard surface assets over January (and probably will be doing some more through February), this one was a lock. Easy to model, fun to texture. It's a real challenge with texturing to not 'overdo' damage. Putting it in logical places sort of makes sense but I there is an urge to make the model look totally ruined with textures.

Date
February 3, 2026